Game Information

Credits:

List of Forum Members currently playing as “active” role-players in FTL Online:
- Antony as Capt. Antony StarKiller III
- VanguardOfValor as Lieutenant Vanguard
- Kieve as Ensign Sean “Mac” McAliber
- Stacie as Stacie the "Slug Princess" (Companion of Capt. Antony StarKiller III)
- Milkshake as the Ship Computer
- DryEagle, Createx, ShadowStar & Alex_ in various non-crewmember roles

List of Forum Members helping behind-the-scenes:
- Antony - Writer / Director / GM / IRC Operations
- VanguardOfValor - Writer / Co-Director
- UltraMantis - Producer / Editor / Programmer
- Crimsonsabre - Editor / QA
- DryEagle - Graphics, Tech Consultant
- Shakis - Writer
- Zitkovich - Graphics

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Active Crew Waiting List:

List of Forum Members waiting to join The Kestrel as an “active” Crewmember when availability permits:
-Milkshake
-Coregamer4
-animandan
-Ronnie
-Shakis
-ShadowStar
-DryEagle
-Crimsonsabre
-EchoesofOld

Note: If you are present in the room during a role-playing session, you will be invited to participate in some manner, shape or form. If a new crewmember is added to the ship, a roll-call will be made from the above list of members from top to bottom. If you are present, you get the spot!

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Summary:

What is "FTL Online"?
"FTL Online" is a multiplayer version of the single-player FTL game that enables multiple participants to role-play the journey from Sector 1 to Sector 8. The cast includes 8 ship crew (4 officers and 4 crewmen), 4 Officer “Companions”, other ships’ captains and crew and almost ANYTHING that your imagination can think up. The game is facilitated by “D&D-style” ship and character sheets as well as role-playing dialog via an IRC chat room. One player running the single-player game will serve up the events to the players and decisions will be made as a group as how to proceed…”blow-by-blow”.

Each jump to a Beacon will represent one game turn. Role-play dialog, screen-shots and information will be updated in THIS thread until the journey is complete (ending the first of many planned seasons using different ships). The current ship, The Kestrel (Type A) has taken off with 3 human players, however new role-players can join once the game simulation allows for new acquired/purchased crew. You can always play a series of other characters until you are able to join the actual crew (4 officers, 4 crewmen, 4 Officer “Companions”, 1 Ship Computer and 1 sarcastic talking Door System).

Where can I participate in and/or view "FTL Online" role-playing when being played?
The #FTLOnline chat room: http://webchat.quakenet.org/?channels=FTLOnline

When is "FTL Online" role-playing played?
Anytime a role-player enters the #FTLOnline IRC “chat-room” and decides to add their narrative and/or "role-playing" talents to the adventure.

What must I do in order to keep the "FTL Online" role-playing game in continuity?
Be familiar with the story thus far. That means reading THIS thread and checking back for the latest updates.

If interested, how can I actively participate in one of the major roles?
Please post a reply in THIS thread!!!

What should I do if I have any further questions?
1) Post a reply in THIS thread
2) Send me a PM here in the FTLgame.com forums
3) Hit me up in any one of the following IRC chat rooms:
- #FTLOnline chat room: http://webchat.quakenet.org/?channels=FTLOnline
- #ftlgame chat room: http://webchat.quakenet.org/?channels=ftlgame
- #fasterthanlight chat room: http://webchat.quakenet.org/?channels=fasterthanlight

Role-playing Guidelines When in the #FTLOnline IRC Chat Room:

The IRC channel features a new recording device with new conventions (in the examples below, do not type in the quotes):
1) When you are in the #FTLOnline IRC Chat Room you can choose to be in either "role-playing" mode or "lurking/passive" mode. You are only assumed to be in "role-playing" mode if you change your "nickname" ( the IRC command is: /nick newnickname ) to that of a "role-playing character". For example, as "Antony", I am not "role-playing", but as "Capt_Antony", I am.

2) When you want your character to talk, simply type and hit enter.

3) When you want your character to do something, first type in "/me" and then proceed with describing what your character is doing. For example, “/me holsters his blaster and sits down.”

4) When you want to add general narrative to the scene that isn't related to your specific character, first type in "/me" and enclose said narrative in "[...]" 's. For example, “/me [The crew head back to the shuttle and take off.]”

5) When you want to slip out of character and ask a question that won't be recorded in the story, enclose said chat in "(...)" 's. For example., “(Hey, what should I say?)”

6) When you want to talk for a cast member not present (or another character), type in "sub <character_name> <character dialogue>". For example, "sub Enemy_Captain I'm going to get my revenge!" (Note: You Must use an "_" to connect names that require spaces.)

7) When you want to do something as another cast member not present (or another character), type in "/me sub <character_name> <character action>". For example, "/me sub Enemy_Captain heads to weapon control."

8) When you want to talk as The Kestrel's Ship Computer, type in "sub Computer <dialogue>". For example, "sub Computer Captain, I don't think that is such a good idea!"

9) When you want to post an image, type in "img <img url>". For example, "img http://snag.gy/C7slp.jpg".

10) Certain nicknames and sub <nicknames> have been registered for turbo formatting:
Capt_Antony (sub Capt_Antony)
Lt_Vanguard (sub Lt_Vanguard)
McAliber (sub Ens_McAliber)

Note: Your nick must be one of the registered nicknames for turbo-formatting (and, like-wise, you must use one of the registered sub <nicknames>)

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Detailed Info:

FTL Online has embarked on an 8 (possibly 9) sector journey in an altered and enhanced format of the single-player game.

The ship that has been selected in our first season is The Kestrel (Type A) with enhancements (a 3 deck layout with extra systems and vehicles). The ship has left with the designated 3 human crew, starting weapons and scrap as per the single-player game. The game experience is being "Dungeon-Mastered" by the single-player FTL program and screen-shots (at the pre, mid and end turn) are being posted in the IRC chat as image links and later HERE in THIS thread as actual images once the session in progress has adjourned.

Since The Kestrel begins with 3 human crew and we had the 3 necessary to launch to our first beacon, the game has already begun. Written role-playing dialog and adventure events are being recorded in this thread so that those interested can tune in. We can take on extra crew if/when the game itself allows the opportunity. The first 4 active role-playing players have Officer titles and Officer quarters and have the option to bring aboard an inconsequential Officer "Companion" (this can be a character of any race, a pet, a droid side-kick or anything that you can imagine).

If you are interested in actively participating as a later added crew-member, please reply in this thread so that you can be added to the waiting list. In the meantime, tune in to the IRC channel and participate by creating a character that is not on the ship (i.e the Captain of a nearby vessel in need of assistance.) If we notice you in the channel during a session, we will extend everyone an invitation to participate. Simply say nothing if you wish to observe.

Through this process, we are attempting to flesh out the story of FTL's past (i.e. the origin of The Kestrel). Of course this is all "fan-fiction". The goal is to have fun and create a positive experience for both those participating and those "tuning in" to the IRC channel and THIS thread to watch what ought to be entertaining role-play.

In order to create some interest, I will provide screen-shots/copy-pastes below of:
1) The Kestrel's (Enhanced 3 Deck Layout)
2) The current "Ship Stats and Summary Info" page
3) The current "Crew Stats" page
4) The current "Ship Scrap Accounting" page
5) The current "Captain's Log"
6) Some BONUS animations from the up and coming "FTL: 8-Bit Comic"

Note: This is a work in progress, but the adventure is underway as we tweak certain game mechanics . As an active role-playing character, you will have the ability to make decisions that will affect the outcome of the journey. The process will take place in "slow-paced time" in order to allow reasonable participation by all willing role-players (active crew AND random alien ships).

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Letter to Participants (sent Mon Jan 07, 2013 5:49 pm),
I want to first thank-you for showing an interest in "FTL Online"! I wholeheartedly believe that FTL is ripe for role-playing and I have faith that we will make a fun, entertaining and informative show of it.

First-off, this is a game…something that you do in your leisure time to have fun and relax. Participating in “FTL Online” SHOULD NOT take precedence over "RL" (Real Life) activities (i.e. going out on dates, spending time with a spouse/partner, kids & family). THIS game is not THAT important. So, I would like for all of us to put this "project" into its proper perspective - Live First; Game Later. Having shown interest and given participation in "FTL Online" will never be taken as a commitment to the game, the project, and/or the group. The game is designed such that it can be played with ANY single player present (I shall demonstrate below). That being said, we all have things that we do when we're not gaming AND we don't all live in the same time zone. These hurdles CAN be solved with some planning and forethought.

For when we wish to be "in character", we will have our own IRC room called #FTLOnline on the quakenet.org server. Entering the #FTLOnline IRC chat-room AND changing your nickname to a role-playing character indicates that you are able and willing to proceed with game play. Although any non-activated crewmember is welcome to come in and listen and/or role-play, it is appreciated that you only "role-play" if you (1) Have been activated as a crew-member (or Officer Companion) on the ship, (2) Are not DECEASED as a character that you played (If an untimely death does happen, you can be worked back into the game as a new character once the opportunity arises) and (3) you have been invited by a cast member to play a character of your own imagination that fits within the story’s context.

So as it stands, we have several active role-playing participants and 1 passive Officer “Companion”. Always omni-present, of course, is the voice of the "Ship's Computer" and can be interjected into the story by changing your nick name to “Ship_Computer” and enclosing all dialogue with quotations ("…”) . Of the several active role-playing participants we have, only 3 have been activated in the story as actual crew. Our 4th player, and 4th officer, will come aboard at the earliest opportunity when the "Dungeon Master" (the single-player FTL game) presents the opportunity to the ship. Players that are non-active are welcome to voice enemy Captains & Crew, aliens encountered during the crew’s exploration of planets, space-stations, etc., the Ship Computer and when "Drone Control" has been purchased, any interior ship robot (i.e. sys droid, anti-personnel/boarding drone, etc.) when purchased. The ship also has “servo-drones" (think of robots smaller than a sys droid), however, all they can do is perform cleaning and maintenance actions and beep like R2-D2.

So to reiterate, if you are in the #FTLOnline IRC room and you are an invited game participant (cast members will invite you; if they don’t, simply ask to participate), you can interact with the crew and if "interacted with" by another role-player, you will have the choice to actively respond or be passive and assumed to be "day-dreaming".

Some of the game participants will have extra-duties in administering the game in order to facilitate smooth, enjoyable and entertaining game-play. Game-play exists whenever one willing role-playing participant is in the #FTLOnline IRC chat room; however, there are different "modes" of play: “At a Beacon” -and- “In between Beacons”.

"At a Beacon" Mode:
This mode is switched on whenever the "Dungeon Master” operator is present and actively serving up game events and vital ship data to the players. This is "action time" for the crew of The Kestrel. Those that are not present will be set to "passive/auto-pilot" mode until they enter the chat room to take over the "hosting" of their character. Only activated crew-members aboard The Kestrel can talk (and act) for a cast member not present during a session.

"In Between Beacons" Mode:
This mode is switched on whenever the "Dungeon Master” is NOT present to serve up game events and vital ship data to the players. Players can roam/explore the ships interior, engage in non-life-threatening activities and engage in idle banter. If the game was last left at a beacon where there is a planet, space-station, science research vessel, Zoltan research facility, derelict ship, or even the remains of a ship or ship debris after battle, etc., said locales can be explored via interesting role-playing text. Remember, we have space-suits, shuttles and rovers for a reason. You will earn "Level Points" for using said vehicles and having positive interactions with those you encounter. I will remain in the FTLOnline chat room at all times in order to save any role-playing dialogue, but I will try to indicate in my nickname when I am AFK (Away From Keyboard), busy or sleeping. If I do not respond please leave me a private chat message and if you disconnect from the IRC server, a means to contact you. You can always post a reply in THIS thread and/or PM me using this forum’s messaging system.

Now let's talk about how the game events will be served up to the players. Currently, vital screen-shots will be presented as links in the #FTLOnline IRC chat-room during game time. All this will be refined more and more as we proceed. The ultimate goal of the game is for us all to have a fun and enjoyable time. Most of us have seen most of the events during our single-player FTL game sessions, so what is most important of all is that we embrace suitable imagination techniques assisted via rich dialogue within the #FTLOnline IRC chat-room. This experience is more about the role-playing than it is about dominating the single-player FTL game as a group. We are looking for rich, quality content and participation by a diverse user-base.

For example, we may be served up an enemy that is ready to engage us in battle. We will need to employ our sensor systems (i.e ask probing questions) to figure out what weapons the enemy ship appears to have, etc. This can also be accomplished more accurately when the "Dungeon Master” operator uploads and gives the group a link or the game screen and/or game-sheet screenshots. Once the enemy engagement has begun, the "Dungeon Master" operator will need to focus their skills in playing the scenario with the goal of minimal losses (hull, expendables and life) whilst pausing often allowing for the insertion of role-play. Expendables are our pool of missiles, drone-parts and scrap (by way of minimizing hull repairs). Periodically, the "Dungeon Master" operator will update the game-sheets to represent accurate information about the current state of the ship and crew as they sit in the "Dungeon Master" operator’s "game-server". It is important to note that the richness in role-playing will happen BEFORE, DURING and AFTER ship-to-ship battles. We will certainly see how sophisticated we can evolve this. I will be saving and "turn-time-stamping" all screen-shots to later upload into THIS thread so as to keep those interested "tuned-in" to the adventures.

So with that, I look forward to seeing fellow participants in #FTLOnline !

-Antony